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A Guide To Survive (2024)

Producer for an educational wilderness survival game prototype project in Unity.

A group project where I led as the producer, in charge of the planning, timeline creation, game UI design, and asset management. The majority of my work consisted of ensuring coordination between team members and maintaining consistent progress towards milestones. Throughout the project, I demonstrated strong management and leadership skills, guiding the team to stay on track and successfully complete the prototype.


A Guide To Survive is an educational wilderness survival game prototype developed with a team of four in the Unity game engine. It features a survival guide book that explains basic survival skills in a forest environment. It features a resource gathering mechanic, a blueprint style building system, and a stylistic environment.


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